You’ll very quickly realise however, that death is not the end of your quest. So if you see your meter in the red, it’s best to hang back and let it reset. Performing any of these defensive manoeuvres will lead to your structure bar increasing which, when filled, leaves you vulnerable to devastating attacks, oftentimes leading to your demise. The block and dodge buttons will be just as - if not even more - essential than the attack buttons, as timing a block perfectly will parry an attack and stun enemies, leaving them open to a throw move. Timing and patience is essential if you’re to exact your revenge, and going into a fight wildly mashing light & heavy attacks is a quick way to the game over screen. The combos - whilst simple to execute and don’t reach the baffling complexity of something like the Tekken series - are fluid and precise, all the while looking and sounding lethal (which is, unsurprisingly, exactly what they are). You'll use a wide variety of weapons and objects in the environment to aid you, but you'll mostly be replying on your Kung Fu abilities. The real heart of Sifu is in its combat though, and wow is it a joy to behold both mechanically and aesthetically. Alternatively you can skip these and just let your fists do the talking. Some occasional dialogue choices also pop-up before some fights, and although they serve little purpose, they do add some variety to repeat runs through the five locations. And with little in the way of story exposition, apart from an investigation board found in the safehouse that gives small insights into each area and the bosses you’ll face, that's about as much context as you’re given. Our vengeful hero is alone on their journey with just their Kung Fu prowess and a magical, death-halting amulet to assist along the way. It’s a great start to the adventure, with a pulse-pounding theme accompanying the visually striking scene, but putting down these five bosses will not be so simple in the real-world.Īfter such a strong opening, it’s a shame there isn’t that much else to say about the narrative. Although you’d best believe they put up more of a fight when it’s time to face them for real. As the credits appear on screen, you gain control of the nameless main character in a sort of dream sequence taking place in an endless red void, with the game's five main bosses appearing in sequence, letting our hero dispatch them with ease. After a brief introduction sequence in which you play as Yang, the leader of said group - which also serves as a brief tutorial - Sifu really kicks off with one of the greatest opening credit scenes I’ve ever witnessed. The premise of the story is a simple one: You play as a young (although not for long…) Kung Fu student who seeks revenge on the five people responsible for the slaughter of their entire family. Weapons can be a game-changer when in a pinch Intriguing, but is this fighter more Kung Fu Hustle than Enter the Dragon? Let’s find out. Intentionally designed to be difficult (which means I died, a lot), Sifu aims to emphasise a “mastery through practice” approach and features a unique mechanic in which the main character ages every time he’s defeated, although as you’ll find out, this is not an infinite process and you can - and will - find out our hero cannot age indefinitely. Using masters of the ancient art as consultants to make sure the game is as authentic as possible, it’s clear from the very first fight that a lot of attention to detail has been put into the challenging combat. ![]() ![]() Which is why I was excited to play developer Sloclap’s latest adventure Sifu, a roguelike beat ‘em up with a twist, inspired by classic Kung Fu movies. Is there anything cooler than a martial artist stoically fending off wave after wave of goons without even breaking a sweat? No. Reviews // 6th Feb 2022 - 9 months ago // By Mike Crewe Sifu Review
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |